其他代码

HTML5炫酷光粒子动画特效

阿里云


这是一款 HTML5 炫酷光粒子动画特效。该特效通过 js 在页面中生成 canvas 元素,并通过算法在其中生成炫酷的光粒子动画特效。

使用方法

在页面中引入下面的文件。

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  1. <link rel="stylesheet" href="./style.css">
  2. <script src='js/lvrjwz.js'></script>
  3. <script src='https://cdnjs.cloudflare.com/ajax/libs/simplex-noise/2.4.0/simplex-noise.min.js'></script>
  4. <script  src="js/script.js"></script>

javascript

  1. "use strict";
  2.  
  3. const particleCount = 1000;
  4. const particleProps = [
  5. "x",
  6. "y",
  7. "z",
  8. "vx",
  9. "vy",
  10. "vz",
  11. "life",
  12. "ttl",
  13. "speed"];
  14.  
  15. const rangeY = 100;
  16. const rangeZ = 200;
  17. const baseTTL = 50;
  18. const rangeTTL = 200;
  19. const baseHue = rand(360);
  20. const rangeHue = 100;
  21. const xc = 0.0005;
  22. const yc = 0.0005;
  23. const zc = 0.0005;
  24. const tc = 0.0005;
  25. const noiseSteps = ceil(rand(4)) + 4;
  26. const backgroundColor = "hsla(0,0%,0%,0.5)";
  27.  
  28. let canvas;
  29. let ctx;
  30. let center;
  31. let tick;
  32. let simplex;
  33. let particles;
  34.  
  35. function setup() {
  36.   createCanvas();
  37.   resize();
  38.   initParticles();
  39.  
  40.   draw();
  41. }
  42.  
  43. function initParticles() {
  44.   tick = 0;
  45.   simplex = new SimplexNoise();
  46.   particles = new PropsArray(particleCount, particleProps);
  47.  
  48.   let i = 0;
  49.  
  50.   for (; i < particles.length; i += particleProps.length) {
  51.     initParticle(i);
  52.   }
  53. }
  54.  
  55. function initParticle(i) {
  56.   let x, y, z, vx, vy, vz, life, ttl, speed, radius, hue;
  57.  
  58.   x = rand(canvas.a.width);
  59.   y = center[1] + randIn(-rangeY, rangeY);
  60.   z = rand(rangeZ);
  61.   vx = 0;
  62.   vy = 0;
  63.   vz = 0;
  64.   life = 0;
  65.   ttl = baseTTL + rand(rangeTTL);
  66.   speed = 0;
  67.  
  68.   particles.set([x, y, z, vx, vy, vz, life, ttl, speed], i);
  69. }
  70.  
  71. function drawParticles() {
  72.   let i = 0;
  73.  
  74.   for (; i < particles.length; i += particleProps.length) {
  75.     updateParticle(i);
  76.   }
  77. }
  78.  
  79. function updateParticle(i) {
  80.   let n, theta, phi, cosPhi, x2, y2, z2, width, hue;
  81.  
  82.   let [x, y, z, vx, vy, vz, life, ttl, speed] = particles.get(i);
  83.  
  84.   n = simplex.noise4D(x * xc, y * yc, z * zc, tick) * noiseSteps;
  85.   theta = n * TAU;
  86.   phi = (1 - n) * PI;
  87.   cosPhi = cos(phi);
  88.   vx = lerp(vx, cos(theta) * cosPhi, 0.0725);
  89.   vy = lerp(vy, sin(phi), 0.0725);
  90.   vz = lerp(vz, sin(theta) * cosPhi, 0.0725);
  91.   x2 = x + vx * speed;
  92.   y2 = y + vy * speed;
  93.   z2 = z + vz * speed;
  94.   width = 0.015 * z2 + 2;
  95.   speed = lerp(speed, 0.05 * z2, 0.15);
  96.   hue = baseHue + speed * 0.035 * rangeHue;
  97.  
  98.   drawParticle(x, y, z, x2, y2, life, ttl, width, hue);
  99.  
  100.   life++;
  101.  
  102.   particles.set([x2, y2, z2, vx, vy, vz, life, ttl, speed], i);
  103.  
  104.   (checkBounds(x, y, width) || life > ttl) && initParticle(i);
  105. }
  106.  
  107. function drawParticle(x, y, z, x2, y2, life, ttl, width, hue) {
  108.   ctx.a.save();
  109.   ctx.a.lineWidth = width;
  110.   ctx.a.strokeStyle = `hsla(${hue + clamp(z, 0, 180)},${clamp(z, 10, 60)}%,${clamp(z, 10, 50)}%,${fadeInOut(life, ttl) * (0.01 * clamp(z, 50, 100))})`;
  111.   ctx.a.beginPath();
  112.   ctx.a.moveTo(x, y);
  113.   ctx.a.lineTo(x2, y2);
  114.   ctx.a.stroke();
  115.   ctx.a.closePath();
  116.   ctx.a.restore();
  117. }
  118.  
  119. function checkBounds(x, y, r) {
  120.   return x > r + canvas.a.width || x < -r || y > r + canvas.a.height || y < -r;
  121. }
  122.  
  123. function createCanvas() {
  124.   canvas = {
  125.     a: document.createElement("canvas"),
  126.     b: document.createElement("canvas") };
  127.  
  128.  
  129.   canvas.b.style = `
  130.     position: fixed;
  131.     top: 0;
  132.     left: 0;
  133.     width: 100%;
  134.     height: 100%;
  135.   `;
  136.   document.body.appendChild(canvas.b);
  137.   ctx = {
  138.     a: canvas.a.getContext("2d"),
  139.     b: canvas.b.getContext("2d") };
  140.  
  141.  
  142.   center = [];
  143. }
  144.  
  145. function resize() {
  146.   const { innerWidth, innerHeight } = window;
  147.  
  148.   canvas.a.width = innerWidth;
  149.   canvas.a.height = innerHeight;
  150.  
  151.   ctx.a.drawImage(canvas.b, 0, 0);
  152.  
  153.   canvas.b.width = innerWidth;
  154.   canvas.b.height = innerHeight;
  155.  
  156.   ctx.b.drawImage(canvas.a, 0, 0);
  157.  
  158.   center[0] = 0.5 * canvas.a.width;
  159.   center[1] = 0.5 * canvas.a.height;
  160. }
  161.  
  162. function renderGlow() {
  163.   ctx.b.save();
  164.   ctx.b.filter = "blur(8px) brightness(200%)";
  165.   ctx.b.globalCompositeOperation = "lighter";
  166.   ctx.b.drawImage(canvas.a, 0, 0);
  167.   ctx.b.restore();
  168.  
  169.   ctx.b.save();
  170.   ctx.b.filter = "blur(4px) brightness(200%)";
  171.   ctx.b.globalCompositeOperation = "lighter";
  172.   ctx.b.drawImage(canvas.a, 0, 0);
  173.   ctx.b.restore();
  174. }
  175.  
  176. function renderToScreen() {
  177.   ctx.b.save();
  178.   ctx.b.globalCompositeOperation = "lighter";
  179.   ctx.b.drawImage(canvas.a, 0, 0);
  180.   ctx.b.restore();
  181. }
  182.  
  183. function drawBackground() {
  184.   ctx.a.clearRect(0, 0, canvas.a.width, canvas.a.height);
  185.  
  186.   ctx.b.fillStyle = backgroundColor;
  187.   ctx.b.fillRect(0, 0, canvas.a.width, canvas.a.height);
  188. }
  189.  
  190. function draw() {
  191.   tick += tc;
  192.  
  193.   drawBackground();
  194.   drawParticles();
  195.   renderToScreen();
  196.   renderGlow();
  197.  
  198.   window.requestAnimationFrame(draw);
  199. }
  200.  
  201. window.addEventListener("load", setup);
  202. window.addEventListener("resize", resize);

Codepen 网址:https://codepen.io/seanfree/pen/joXYaR

HTML5 炫酷光粒子动画特效

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